The Mirage
Style points count. Every operation is a game.
Through technological subterfuge, a covert organization makes society its playground. The Mirage--an invention to dictate reality--is slated to become their new favorite toy. But an indispensable lead scientist has escaped.
So how will they get it online?
Enter David Miller, a cyber criminal and a playing piece in their recapture mission. No real challenge. They can have fun with him . . . until he allies with an old blind man, who incapacitates two agents and handles their getaway car like a stunt driver.
Go figure who ends up their on their side when random people in their wake, including organization defectors, become allies and opponents.